It is the first part of the "Kilo-Five trilogy" set in the months after the events of Halo: Ghosts of Onyx and Halo 3 , in which Humanity and the Sangheili, no longer at war, are picking up the pieces from the Great Schism. It revolves around the continued adventures of: Dr. Advertisement: Glasslands contains examples of: Author Filibuster : Throughout the book, a number of characters deliver condescending speeches and remarks about Dr. Halsey and the Spartan-II project.

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Jul 01, Grant rated it did not like it Recommends it for: No one. At all. This review contains some spoilers, as well as some venting. I have played every single Halo game ever produced.

I have been invested in the Halo community and universe for a full decade. I have read and owned over a dozen Halo novels. To be fair, I had been skeptical, yet cautiously optimistic going into this.

I had heard rumors that Traviss had done some This review contains some spoilers, as well as some venting. I had heard rumors that Traviss had done some tampering with previously established characters and their behavior, but I dismissed them as exaggeration. Quite the opposite, I discovered that they were a complete understatement of how much Karen Travesty has completely trashed one of the single greatest characters produced by the Halo universe, Dr.

Catherine Halsey. In all previous novels, Halsey is shown as cool, often cold, calculating, extremely intelligent and logic-driven, but who eventually comes to the revelation that her actions have destroyed the lives of her Spartans, and she devotes her life to saving them and herself from what she believes to be a losing war. In every last one, she is depicted as being cold or ruthless to outsiders, but extremely protective of the few friends she has--a few AIs and most importantly, her Spartans.

Chief Mendez, while not buddy-buddy with her, is a close ally, and is never seen to go against her or her decisions. Halsey is depicted as being self-dependent, fully capable of handling herself, and a bit eccentric when it comes to grabbing onto interesting leads. Her hunches have almost always proven correct, and this serves as a vital point to her character and her extremely logical, rational thinking again excluding her protectiveness of her Spartans. Her actions before the novels were morally grey, yes, but it was left to the audience to decide if they were good or evil, and her Spartans never had any resentment toward her over what had been done to them.

In many cases they refer to her as their mother figure. Then along came Traviss. This is the point where I become angry with her, and with for allowing this book to be published under the name of the universe I love. Halsey is no longer cool, rational, and self-dependent. Traviss turns her into a crazy, sociopathic, whiny, uncaring, and wholly irrationally angry character with no concern for any person besides herself.

She no longer cares about the Spartans, and views the Spartan-IIIs as being inferior to her IIs, of whom she no longer seems to be protective of or concerned for.

Instead of relying on her wits and quick thinking, she is made out to be the outcast of the group, completely reliant on everyone else to keep her alive and safe. She now openly hates Mendez, and Mendez openly hates her in return. An extremely dramatic scene where Lucy speaks for the first time in eight years is--please pardon my language here--is completely shit on by the fact that an incoherently irrationally screaming Halsey is what finally gives Lucy the will to cry out. Halsey even hates herself, for crying out loud.

Ghosts of Onyx set this up to be a terrific book, but either Traviss chose not to read a single bit of lore before writing her book, or chose to ignore all of it, because this completely tears the universe a new one, and shoves Halsey hatred down your throat every step of the way. I am not sorry to , or to Karen Traviss. But this book makes me so mad, I stopped reading it just to write this review. I doubt I will be able to finish it.

I will certainly not be reading her sequels. My last hope remains ghat will declare it non-canon, and this book will fall to obscurity where it belongs. If all of that was to much to stomach, and you only skipped to the bottom to see when my angry tirade would end, then just know that I am extremely invested in Halo lore, and was completely disappointed by this novel, both as a book and as part of the Halo universe.

I would not recommend it or its sequels to anyone under any circumstances whatsoever.



Players battle various aliens on foot and in vehicles to complete objectives, while attempting to uncover the secrets of the eponymous Halo. One concept introduced in Halo: Combat Evolved, is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of Halo", [21] which has remained fundamentally unchanged throughout the trilogy. Halo 2 introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding". The game uses "matchmaking" to facilitate joining online matches by grouping players looking for certain types of games.


Halo: Glasslands

The aftermath of a star-spanning war has left everything in doubt - and the ruins of two once-mighty civilizations teetering on the brink of collapse. The Covenant-that-was, a seething mixture of religious zealotry and rival alien species, is trying to regain its primacy and find a new path back to its former glory. And out of the chaos could come a new hope for mankind: a weapon unlike anything the galaxy has ever seen… but only if Dr. Catherine Halsey and the secrets she vanished with still survive and can be brought back home.

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