Doulrajas Going through the tesujis here will be like getting a tesuji experience in games. Fill the outside liberties first. Last night I missed a descent a variation which lead to a split and death of two groups. Once all principles have been firmly implanted in your mind, you will instinctively and intuitively recall the relevant principle when they arise in your games through pattern recognition.

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There are two approaches to presenting tesujis problems. One approach is to collect problems according to the objective that tesujis accomplish. The other is to collect problems according to the kind of tesuji used. In this book the emphasis is on the latter. There are about 45 different kinds of moves that make up tesujis. Each of them is described by a Japanese term. Some of these tesujis occur quite frequently in games, while others are seldom seen.

In this book, I have attempted to present examples of every kind of tesuji. The more common ones occur in numerous problems, but even the less common ones will be represented a number of times.

Every tesuji presented in this book can be found among the first 50 problems. All of these different tesujis are scattered throughout the book.

Just as in a game, one never knows what kind of tesuji will appear. It may be easy to find it, but often it is hard; it might be a quite common tesuji, but it could be one of those that rarely occur. Going through the tesujis in this book will be like getting a tesuji experience in games. However, in a game, many tesujis will go by unnoticed; in this book, each problem will be a learning experience.

Many of the problems are easy, but many are hard. The important thing is to expose yourself to the tesuji. As you work your way through this book, you will find that the tesujis that solve the problems will appear to you more and more quickly. Once you have reached this level, the same thing will start happening in your games.


Five Hundred and One Tesuji Problems

It tries to answer a question many amateurs may ask: The monkey jump is worth eight points. Ponnuki is worth 30 points. Mastering the Basics Tesuji Problems Vol 4 Just as in a game, one never knows what kind of tesuji will appear. Before fighting a ko, count the number of ko threats. Each is explained clearly and succintly.


Book Review: 501 Tesuji Problems

Dile Mastering the Basics The turn in the center is a big move. Going through the tesujis in this book will be like getting a tesuji experience in games. Five Opening Principles Principle 1. By contrast LiChangHo Jingjiang Weiqi Shoujin collects all problems for each tesuji into its own section of the books. The flower-six eye space can be killed. Play at the center of three stones.



K Attacking and Defending Moyos To order by Rob van Zeijst and Richard Bozulich Knowing the basic principles of go is the key to being able to find the best move in the opening and the middle game. The way to internalize these principles is by seeing how they are applied by pros in their games and by contemplating a large number of problems in which these principles are used. The second chapter presents detailed analyses of games played by top pros, showing how they build and defend moyos and how they attack them. Included are two masterpieces by Kitani Minoru, as well as games by Cho Chikun the master of invading moyos , Hane Naoki, and Sonoda Yuichi famous for his hyper-cosmic go. The final chapter presents whole-board problems in which the ideas presented in the first two chapters can be applied. Attacking and Defending Moyos is an essential book even for those who like to play a tight territorial game, for they will undoubtedly often meet opponents who build moyos.


501 Tesuji Problems


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